You also get a +1 insight bonus to AC against outsider creatures. No more wasting time on relic projects hoping you will get some useful item in the end! I will try to update this later. Option 1 +2 enhancement bonus to wisdom, summoned elementals gain 50 additional hitpoints. Choosing this just levels you with the partially completed item, but the enchant option in crusade mode just shows up in red as if you dont have the item. Option 1 This rod grants you the ability to modify up to 6 spells per day so that in addition to their main effect they affect the target with a dominate person spell. Option 3 +2, whenever the wielder of this weapon is paralysed, staggered, stunned, petrified, or entangled, they suffer the weapons damage and immediately remove such an effect. Option 2 +3, radiant. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. And a weird lack of great, long, and bastard swords. Option 3 +3, vicious, whenever the wielder of lands a hit on an enemy who doesnt wield a weapon, it must pass a fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. It would also make it easier to exchange one for the other using ToyBox if necessary.
All Restored Crusader Relics in Pathfinder Wrath of the Righteous If you are hit, this bonus resets. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. Huge or Gargantuan size. Option 2 +3, unholy, whenever the wielder lands a hit, the enemy must pass a will saving throw (DC 20) or their armor is sundered for 1d3 rounds. Once per day you can charge both weapons in your hands with this flame for 10 minutes. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. Great guide, thank you so much for bringing light to this fantastic game. Whenever you or your party members attack using the rapid shot feat, they dont suffer a -2 penalty to attack but gain a +2 bonus to damage instead. In addition, whenever the enemy who has been hit by the wearer at least once, takes fire damage from any soruce, it suffers a -3 penalty on all saves for 2 rounds. Whenever this wearer is hit by a non-slashing weapon, they must pass a reflex saving throw (DC 20) or become staggered for the first attack in a round, as well as suffer -2 penalty to attack rolls for one round. Option 1 Bugged. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its constitution score. Valve Corporation. Whenever you use shield bash, the enemy has to pass a fortitude saving throw (DC 20) or become vulnerable to cold damage, taking 50% more damage than usual until the end of battle. This weapon also has an 18-20 critical threat range. This weapon also has an 18-20 critical threat range. If you think Ive missed a relic, or have extra information youd like me to add, then please let me know. The wear also gains a +1 insight bonus to attack rolls against outsiders. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Handaxe/Battle Axe/Great Axe (same effects across all three weapons). Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. This weapon also has an 18-20 critical threat range. Option 2 +2, this weapon glows with an invisible flame. In addition, the wearer and all their allies in 10 feet area gain the effects of the Shield Caster, Allied Spellcaster and Shield Wall feats. Option 1 +5, made of crystals and can be worn by a druid. Effects dont stack. Act 3 - First Retriever - Padded Armor/Shirt. Option 1 Whenever you cast a grease spell, all creatures within the affected area must pass a reflex saving throw or suffer 5d6 acid damage. If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearers attacks deal additional 1d12 electric damage, and the spells with the electric descriptor they cast become quickened, as though using the Quicken spell feat. (Thanks, Haaru.). Option 2 +4, uses intelligence modifier as a damage bonus, you also use your intelligence bonus for attacks instead of strength. Whenever you or your party members attack using the rapid shot feat, they dont suffer a -2 penalty to attack but gain a +2 bonus to damage instead. You'll find this temple slightly west of Drezen. Option 1 +5, Vicious, whenever the wielder lands a consequent hit in a full-round attack, it deals additional damage equal to the number of hits multiplied by 3. You gain +4 bonus to saving throws against mind-affecting effects, emotions, confusion, fear, death, and compulsion effects, but a -2 penalty to saves against poison, elemental, paralyzing and movement impairing effects. All the wearers bardic performance and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. 20 units per day. Option 1 +2, whenever you dont have full HP, anytime you cast a spell on an ally, you gain fast healing 5 for 1d3 rounds. Option 1 The owner can activate this item once per day.
They also gain a +10 competence bonus on lore (nature)skill checks.
Guide to all restored crusader relics - Steam Community You need to sign in or create an account to do that. Voice of the Cursed Bard Amulet Option 2 - it is increased by 50% rather than 150%. Option 2 mental perfection +4, whenever the wearer casts a 9th level spell, all enemies in a 30 feet radius must pass a will saving throw (DC 30) or become unable to cast any spells for 1 round. You have total concealment against the outsider under this effect. All trademarks are property of their respective owners in the US and other countries. Wrath of the Righteous is the thirteenth campaign to grace the pages of the Pathfinder Adventure Path series, and ran from August 2013 through to January 2014.
Pathfinder: Wrath of the Righteous Unique Items & Locations Option 1 +2, whenever you dont have full HP, anytime you cast a spell on an ally, you gain fast healing 5 for 1d3 rounds. Option 3 Whenever the wearer polymorphs into any creature, they get a +4 enhancement bonus to attack and damage rolls made with limbs. Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. Option 3 +2 enhancement bonus to intelligence. Under its effect, all your fire spells deal additional 2d6 unholy damage. Option 1- +3, grants ferocity as per the universal monster rule. Due to the sheer amount of items, Ive condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. Option 2 You bound a part of your soul to the ring. Option 2 Whenever the wielder of this ammuntion lands a hit, the enemy must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Option 2 +3, speed, whenever the wielder lands a hit with this sai on a summoned creature, it deals additional 1d12 piercing damage. If an enemy has one of the these, then they will receive an extra 1d10 piercing damage and -2 penalty on all their attack rolls. Option 1 +2, +2 scared bonus to fortitude saving throws. Ring It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Affected creature becomes more fragile, getting -2 penalty to AC. Pathfinder: Wrath of the Righteous All Restored Crusader Relics Guide Posted on September 22, 2021 For Pathfinder: Wrath of the Righteous players, this guide provides the information of all restored relics in crusade mode, and what gear you can get from it. The creature is staggered and loses 1 hit point each round. Option 1 While wearing this belt a monk can spend 1 ki point to enshroud the targets heartand lungs in the fine veil of emerald. Not sure if you care about those, wanted to chime in that the Option 2 for the Ring for the Phylactery of Stevanius actually takes a standard action to activate. The game starts off with players leading a crusading army against an army of fiends, eventually finding a wardstone. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. Each hit any of these weapons deals additional 3d6 unholy damage. Required fields are marked *. They also gain a +2 circumstance bonus on attack rolls against this target. Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area.
Pathfinder Wrath of the Righteous Seelah Quest Guide A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. If the affected creature failed a save, any creature that is adjacent to it suffers half of the damage. This web also deals 1d6+3 bludgeoning damage each round. A successful saving throw negates the blindness and halves the damage. Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. This young woman has forged her faith from . Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. I couldnt find the source for this relic, if you know then please let me know. Whenever you use shield bash, the enemy has to pass a fortitude saving throw (DC 20) or become vulnerable to cold damage, taking 50% more damage than usual until the end of battle. Let's Play Pathfinder Wrath Of The Righteous.
Pathfinder Adventure Path: Wrath of the Righteous Part 2 - Sword of However, after this the ally dies again. Option 2 +3, radiant. There is no hard timer. I will try to update this later. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. If a marked creature dies, a will-o-wisp (CR 8) appears for 10 minutes or until a new will-o-wisp will be created, this will-o-wisp will try to heal and support your characters. This is a great guide. Wrath of the Righteous lets you choose between realtime-with-pause and turn-based combat, and you can switch between the two by pressing T. If you prefer the precision of turn-based but would. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. You also get a +1 insight bonus to AC against outsider creatures. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. Option 2 +3, +2 morale bonus to dexterity. This effect stacks up to 3 times and persists for 1d4 rounds. Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. If you successfully land an attack of opportunity, the enemy must pass a fortitude saving throw (DC 17) or become paralysed for one round. Thanks u/Vargkungen from reddit who found the item names in Toybox you will have to use the mod to add the item if you want to use the scalemail. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. Install the latest version of Unity Mod Manager (UMM), and set it up for Pathfinder: WotR. Has same description as the original relic item, no idea what it does if anything.
Pathfinder: Wrath of the Righteous Army Guide - SegmentNext While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. Pathfinder: Wrath of the Righteous Army Once promoted to commander of the Fifth Crusade by Queen Galfrey in Act 2 of Pathfinder: WotR, you have the monumental task of leading the crusader. Option 2 +3, unholy, whenever the wielder lands a hit, the enemy must pass a will saving throw (DC 20) or their armor is sundered for 1d3 rounds.
r/Pathfinder_Kingmaker on Reddit: I went through all the relic Option 1 +2, this shortspear absorbs water from the target on each hit. In addition, all party members of the wearer gain a +3 insight bonus to all saving throws against confusion, insanity and domination spells. Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. It fixes a number of crushes, and issue with loot disappearance, some essential NPC being dead, and more. Option 1 These glasses allow their wearer to use the Maddening Gaze ability three times per day. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. They also gain a +2 circumstance bonus on attack rolls against this target. Option 2 If the companions of the wearer of this ring attack the same target as the wearer, they deal additional 1d6 points of precision damage with each successful melee attack. Option 2 +2 enhancement bonus to strength.
The Lost Relic - Pathfinder: Kingmaker Wiki At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. The effects of multiple applications of this ability do not stack. All Traits in Pathfinder Wrath of the Righteous. The enemy also suffers -2 penalty to all saving throws until the end of combat. Option 2 You bound a part of your soul to the ring. Im writing this guide to save people the time and effort of testing to figure out []. Contents 1 Journal 2 Walkthrough 2.1 Find the relic that the Defaced Sisters are looking for 2.2 Learn more about the Oculus of Abaddon 2.3 Take the Oculus of Abaddon from Vordakai 2.4 Defeat Vordakai 2.5 Determine the fate of the citizens of Varnhold 2.6 Await further developments Journal " Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. Due to the sheer amount of items, I've condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. Thanks u/Vargkungen from reddit who found the item names in Toybox you will have to use the mod to add the item if you want to use the scalemail. 20d6 damage on first sneak attack per enemy anyone?).