Returns the number of times that the passage with the given title occurred within the story history. Global event triggered as the last step in opening the dialog when Dialog.open() is called. See Also: Make sure to keep the files together if you move them out of the included directory. Javascript Array Projects (9,651) Javascript Map Projects (9,459) Javascript Python Projects (8,927) . The versions that forward to a specific passage are largely unnecessary, as you could simply use a normal link, and exist solely for compatibility with the <
> macro. Returns the first Unicode code point within the string. prerender tasks have been deprecated and should no longer be used. Widgets allow you to create macros by using the standard macros and markup that you use normally within your story. Arrays in Sugarcube have a built-in function that lets you delete elements from them by name. . If its return value is truthy, the save is allowed to continue unperturbed. Passage names have passage- prepended to their converted forms and are converted both into IDs and classes depending on how the passage is usedan ID for the active passage, classes for included (via <>) passages. Once the code has been fully executed, the contents of the buffer, if any, will be output. Generally, you would use this for data that does not change and should not be stored within story variables, which would make it part of the history. TwineHacker To Debug (Or Cheat) Twine {SugarCube} Variables based on extension from this f95 thread (thanks to @spectr3.9911) compatible with Chrome and Firefox Installation instructions Chrome: download repository and use Developer Mode then point directory Arrays have many built-in methods and other features, and SugarCube adds many more. Gets or sets the mute-on-hidden state for the master volume (default: false). Returns a save object from the given slot or null, if there was no save in the given slot. Returns whether the given substring was found within the string, starting the search at position. See the :passagestart event for its replacement. Deprecated: Sylen. Normally, when both link and text arguments are accepted, the order is text then link. If you need a random member from an array-like object, use the Array.from() method to convert it to an array, then use .random(). Note: For example, consider the following markup: Assuming that ?He resolves to She and ?his to her, then that will produce the following output: Note: Note: Use of this macro is only necessary when you need to localize a variable's value for use with an asynchronous macroi.e., a macro whose contents are executed at some later time, rather than when it's invoked; e.g., interactive macros, <>, <>. Registers the passage as a VTT passage. Does not affect script or stylesheet tagged passages, for Twine1/Twee, or the Story JavaScript or Story Stylesheet sections, for Twine2. Warning: Shorthand for jQuery's .one() method applied to the audio element. Subsequent, optional, characters have the same set as the second with the addition of numerals (i.e., 0-9, so the full set is A-Za-z0-9$_). If necessary, however, you may manually change their valuesn.b. No line-break control mechanisms are used in the following examples for readability. Save objects have some of the following properties: The state object has the following properties: Each moment object has the following properties: Deletes all slot saves and the autosave, if it's enabled. You should virtually never need to use the verbatim HTML markup. Engine API. Functions, including statici.e., non-instancemethods, due to a few issues. Once initialized, the State.random() method and story functions, random() and randomFloat(), return deterministic results from the seeded PRNGby default, they return non-deterministic results from Math.random(). Navigating back to a previous passage, for whatever reason, can be problematic. Select "Change Story Format" and check the box next to "Sugarcube." Download PDF version: Variables and Programming in Twine An asterisk (*) or number sign (#) that begins a line defines a member of the unordered or ordered list markup, respectively. Determines whether the link-visited class is added to internal passage links that go to previously visited passagesi.e., the passage already exists within the story history. Begins playback of the playlist or, failing that, sets the playlist to begin playback as soon as the player has interacted with the document. Tip: Comments used within passage markup are not rendered into the page output. Removes and returns a random member from the base array. Returns the current state of the engine ("idle", "playing", "rendering"). Warning: A list definition object should have some of the following properties: Adds the named property to the settings object and a range control for it to the Settings dialog. SugarCube 1.x - The legacy version . If its return value is truthy, the override succeeds and that value is used as the new destination of the navigation. Note: Warning: Deprecated: Instead of storing any "static" data (data which won't change during the entire game, e.g. To update the value associated with a key, simply set it again. Twine2: Unused. Several State API methods have moved to the new Engine API. Note: Returns a new array filled with all Passage objects that pass the test implemented by the given predicate function or an empty array, if no objects pass. Attaches fullscreen change event handlers. Randomly selects the given number of unique members from the base array and returns the selected members as a new array. Making a new story To make a new story, press the button labelled + Story. If SugarCube is reloaded by the browser for whatever reasone.g., due to a refresh, back/forward navigation, being unloaded in the background, etc.then the session is restored. The story menu only displays linksspecifically, anything that creates an anchor element (). SugarCube does not trim whitespace from the contents of <> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. Now, load the saved story from before the changes were made, and you'll see $y is undefined, since it doesn't exist at all in the loaded state. Returns whether, at least, some of the track's data has been loaded. If setting a background image via the background shorthand property, then you should also specify a background-color value with it or include a separate background-color property after the background property. Each value in an array is assigned an index, which is a number that corresponds to the position of that item or element. blazing fast internet with unlimited dataespecially true for mobile users. Warning: Note: SugarCube SugarCube is a free (gratis and libre) story format for Twine/Twee. The second, and also mandatory, character of the variable name may be one of the following: the letters A though Z (in upper or lower case), the dollar sign, and the underscore (i.e., A-Za-z$_)after their initial use as the sigil, the dollar sign and underscore become regular variable characters. See the .includesAny() method for its replacement. When using Twine1/Twee, it is strongly recommended that you use only a single stylesheet tagged passage. If you need them, then you'll need to use a class or similar non-generic object. To enable test mode while starting at a specific passage, right-click on a passage and select the Test Play From Here context menu item. Terminates the execution of the current <>. Harlowe's implementation of the (goto:) macro terminates the rendering passage. This is an estimate calculated by the browser based upon the currently downloaded data and the download rate. Does not modify the original. Returns the total number (count) of played turns currently in effecti.e., the number of played moments up to the present moment; future (rewound/undone) moments are not included within the total. Passage API. Silently executes its contents as pure JavaScript codei.e., it performs no story or temporary variable substitution or TwineScript operator processing. Thus, storing them within story variables is generally wasteful. Using <> to automatically forward players from one passage to another with no input from them will both create junk moments within the story history and make it extremely difficult for players to navigate the history. Returns a reference to the active (present) story variables store (equivalent to: State.variables). Gets or sets the playlist's volume mute state (default: false). Returns a random value from its given arguments. If there were errors, an exception is thrown. In SugarCube, you instead open and close the <> macro itself: Some macros in Harlowe and SugarCube share a name but work a bit differently. Both of these features can be constructed in SugarCube, however, using macros like <> or by combining <> macros with DOM macros. Returns the number of existing templates. The active passage's tags will be added to its data-tags attribute (see: Passage Conversions). SugarCube features a configurable autosave system. Returns whether playback of the playlist has been stopped. In SugarCube, they come in two types: story variables and temporary variables. Returns the first of the macro's ancestors that passed the test implemented by the given filter function or null, if no members pass. Unlike other code or text in a Passage, variables most commonly start with either the dollar sign ($) or the underscore ( _) in the Harlowe and SugarCube story formats. Twine 2: User Input in SugarCube Twine 2: Using Images in SugarCube Twine 2: Using Functions as Macros in Snowman Twine 2: Creating a Dungeon Crawler Part 1 Twine 2: Creating a Dungeon Crawler Part 2 Twine 2: Creating a Dating Sim Twine 2: Re-creating Candy Box Twine 2: Inventory Systems Twine 2: Murder Hill House Mystery Part 1 Sets the starting passage, the very first passage that will be displayed. Its return value should be the post-processed text. Iterates through all enumerable entries of the given collection. The DOM ID of the story, created from the slugified story title. Returns a random member from the array or array-like object. For game-oriented projects, as opposed to more story-oriented interactive fiction, a setting of 1 is strongly recommended. Returns a new array consisting of all of the tags of the given passages. Does not affect script or stylesheet tagged passages, for Twine1/Twee. Note: UI bar special passages update. See Config.macros.maxLoopIterations for more information. Deprecated: Saving the story records the story's state up until the last moment that was created. Thus, it is only truly useful if you plan to upgrade out-of-date saves via a Config.saves.onLoad callback. SugarCube preserves the state of the story as it's being played in a number of ways to both prevent the loss of progress and allow players to save stories. Note: Controls the playback of the playlist, which must be set up via <>the deprecated <> may be used instead, though it is not recommended. See the memorize() and recall() functions for its replacement. Roughly equivalent to the :passagedisplay event. Sets the selected tracks' volume level (default: 1). Used for post-passage-display tasks, like redoing dynamic changes (happens after the rendering and display of each passage). SugarCube Snowman Arrays Arrays Chapbook Harlowe SugarCube Snowman Audio Audio Chapbook Harlowe SugarCube Snowman Conditional Statements . Stops playback of the selected tracks and forces them to drop any existing data. Returns whether an audio group with the given group ID exists. This macro has been deprecated and should no longer be used. Removes event handlers from the selected tracks. Returns a reference to the UIBar object for chaining. For example: See: Selects all internal link elements within the passage elemente.g., passage and macro links. Note: In addition to the history, there is also the active momenti.e., presentand expired momentsi.e., moments that had been played, but have expired from the history, thus cannot be navigated to. A decision I made was that all the individual strings in the array will also match the object's passage names. This does not reclaim the space reserved for the UI bar. The equivalent SugarCube code to achieve a similar result would be: Note: It consists of one to six exclamation points, each additional one beyond the first signifying a lesser heading. This function is finicky, however.