Great use for those Xbox Kinects. All Software; This Just In . ALL WORK DONE HERE IS LICENSED UNDER GPL FOR FURTHER FREE USE. ARTWORK TYPE. MAME includes example BGFX shaders and layouts for filling unused space on a 16:9 widescreen display with a blurred version of the emulated video. shinobi). Cookies help us deliver our services. MAME 202 Artwork All Addeddate 2020-03-08 20:36:01 Identifier mame202artworkall Scanner Internet Archive HTML5 Uploader 1.6.4. plus-circle Add Review. Even if the game provides for a different internal screen resolution, they were displayed in 4:3. Thanks Kaizen, that would be very helpful. For our example we'll use /home/pi/mame-overlays. have cut-out areas and other effects * screens: specify the attributes Alternate MIRROR; MAME 0. . If Im not mistaken MEGA doesnt have any expiration date as well (as a free user) so I think that link should work indefinitely as long as I keep my account. 39 in 1 MAME bootleg (GNO-V000)--250 kB 06-Aug-2022 Download: 3bagflvt : 3 Bags Full (5VXFC790, Victoria) 602 kB 06-Aug-2022 Download-- Same problem occurs running vertical games on a horizontal CRT. Download the Sinden Model 2 Bezel pack (V2.1) here: DOWNLOAD, 4K version of the Bezel Pack modified by TheSaltTrader: DOWNLOAD, Download SEGA Supermodel M3 Bezel pack (v3.1) here: DOWNLOAD. Re: Commandline option to disable all in-game artwork. NOTE: I will not transfer all of John Merrit's artwork for Retroach at any time, but I will pick and choose. Artwork for the official MAME distribution, which is an adaptation of John Merrit's artworks for RetroArch/Retropie: Killer Instinct 2 Arcade Moves List Bezel Panel Artwork CPO KI2 Midway Midway. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. Off a folder of roms. Although this results in distortion in some games, only this seems to provide the view of the original. To do this you can just rename the "default" part of the name to exactly what the .png is called. Our collection now goes beyond video snaps and includes a wide variety of artwork and extras for many systems, thanks to our active community of content contributors. make this happen intoshadows, Agent321 and djstrip. Share on Tumblr. Pack'n Bang Bang (prototype) MAME detail page - ROM packbang drawn first and which cover the background of the screen areas; they are ), Nightmare in the dark (now has 3 bezels . All are in 1920 x 1080 and simply go into the artwork folder. (ie. I also have a horizontal LCD set up so the Bezel pack that @Kaizen gave me would work well for the vert games. The bezel artwork is part of the artwork folder which has other things included in it. I may have grabbed them i will have to check. This will contain an image for each game with that game's bezel artwork, and a .cfg file for each to tell Retroarch what to do with the image. This repository will be steady work in progress, more artwork to arrive. . https://forums.libretro.com/t/arcade-overlays/4084 If nothing happens, download Xcode and try again. I think I have about 100 something override configs and then I just stopped doing them lol. Hi guys, does anyone know how I can get hold of the monitor bezel artwork set for MAME? (1) All bezels stay in their original scale, mostly 1080p. a CRT that does pixel for pixel representation of the game. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. 2.7k. Im not sure how it turned out on your end using my overrides with my crazy config set up but if somehow you got them to work without too much trouble I may just get back to doing overrides for every overlay I did and post them all up. Be careful, Mame can not read all types of zip file (Not sure what the variants are that work/don't work). so I have managed to remove your user specific paths, I changed those for /storage/emulated/0/RetroArch/overlays/borders/sonkun-mame, I also removed the file browser path to mame roms, The only issue I have is the shader presets. Honestly, I would even be happy with just a general bezel that says MAME on the sides and it can stay for every game. No need for adjustments, since MAME automatically scales artwork. Capture a web page as it appears now for use as a trusted citation in the future. https://mameonmacs.blogspot.co.at/2017/02/porting-retropie-artwork-to-official.html. Sega ST-V Video Snaps Released (v2.0) (61 Videos) Another MAME System updated. Forgot to mention those shaders can only be used with the Vulkan driver. It is a showcase for MAME's great bezel design. Where the bezel artwork does not respect the 4:3 aspect ratio, I needed to compromise. Some overrides may need more tweaking but theyre basically what I used in those sample images in the first post. Try that new link I just put up. By For MAME versions < v0.225, I will retain the old version under the filename 'old-default.lay', which you obviously have to rename to 'default.lay' in order to work. Or write up where people should place them to then use the config overrides. Home of MAME Artwork and other Emulation Goodies. Each features a lume-filled section that makes them visible at night. Remember - The bezels were designed to be placed outside of the screen. If John Merrit's bezels require refinement, then these are the screen borders. So it's going to take a fair amount of time just by including them. Sounds good. 3 Likes. I guess I can still put them up if you want. Time is a little against me so I was looking for a quick fix. I started this project in 2019 and finished it in 2022. Start Now. I updated the link so grab those when you get a chance, noticed quite a few overrides I did were missing. Do you know where they need to be placed. Some really old games made use of background images such as these for example: For those really old games its always best to turn the overlay opacity down to about 50 or anywhere to your liking so that you can see your game sprites over the overlay and all background images are 16:9 resolution. HERE. We would like to thank the following members of the Sinden group for helping to create these packs: https://github.com/estefan3112/Retroarch-Realistic-Bezel-Artwork/blob/master/README.md Created by Dougan78 and modified by Moleburt to include boot scripts. Have a look into the commit history to find out, this is no steady progress. Stu. Thanks @sonkun for the link - much appreciated! The only time you use in game artwork is if you have a Horizontal monitor and are trying. Its a mixed bag of artwork from creators such as Krakerman, Grizz, AlexDC22 etc. Anyways, great work and thank you for all the continual updates! on the Internet. Fatal Fury Special / Garou Densetsu Special (NGM-058 ~ NGH-058, The King of Fighters '98 - The Slugfest / King of Fighters '98 -, Ironman Ivan Stewart's Super Off-Road (rev 4), Samurai Shodown II / Shin Samurai Spirits - Haohmaru Jigokuhen (N, Shinobi (set 6, System 16A) (unprotected), Thunder Blade (upright) (FD1094 317-0056), Teenage Mutant Ninja Turtles (World 4 Players, version X), The NewZealand Story (World, new version) (P0-043A PCB), TI-83 Plus Silver Edition (Boot Code 1.00), TI-84 Plus C Silver Edition (Boot Code 4.0), TI-84 Plus Silver Edition (Boot Code 1.00), TM 990/189 University Board microcomputer, Dan-Ku-Ga (Ver 0.0J 1994/12/13, prototype), Darius Gaiden - Silver Hawk Extra Version (Ver 2.7J 1995/03/06) (, Donkey Kong: Pauline Edition Rev 5 (2013-04-22), Metal Slug 2 - Super Vehicle-001/II (NGM-2410 ~ NGH-2410), Faster, Harder, More Challenging Q*bert (prototype), Sega Rally Championship - Twin/DX (Revision C), Wrestle War (set 3, World) (8751 317-0103), Monopoly (JPM) (Version 4H) (SYSTEM5 VIDEO), Dr.Who The Timelord (set 1, UK, Single Site) (Scorpion 2/3), Trivial Pursuit (Baby Boomer Edition) (3/20/85), Trivial Pursuit (Think Tank - Genus Edition) (set 1), Trivial Pursuit (All Star Sports Edition), 3 Count Bout / Fire Suplex (NGM-043 ~ NGH-043), Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku (ADM-008, Art of Fighting / Ryuuko no Ken (NGM-044 ~ NGH-044), Art of Fighting 2 / Ryuuko no Ken 2 (NGM-056), Art of Fighting 3 - The Path of the Warrior / Art of Fighting - R, Blue's Journey / Raguy (ALM-001 ~ ALH-001), Fatal Fury - King of Fighters / Garou Densetsu - Shukumei no Tata, Fatal Fury 2 / Garou Densetsu 2 - Arata-naru Tatakai (NGM-047 ~ N, Fatal Fury 3 - Road to the Final Victory / Garou Densetsu 3 - Har, Voltage Fighter - Gowcaizer / Choujin Gakuen Gowcaizer, Puzzled / Joy Joy Kid (NGM-021 ~ NGH-021), Far East of Eden - Kabuki Klash / Tengai Makyou - Shin Den, The King of Fighters 2000 (NGM-2570 ~ NGH-2570), The King of Fighters 2002 (NGM-2650 ~ NGH-2650), The King of Fighters 2003 (NGM-2710, Export), The King of Fighters '94 (NGM-055 ~ NGH-055), The King of Fighters '99 - Millennium Battle (NGM-2510), King of the Monsters 2 - The Next Thing (NGM-039 ~ NGH-039), The Last Blade / Bakumatsu Roman - Gekka no Kenshi (NGM-2340), The Last Blade 2 / Bakumatsu Roman - Dai Ni Maku Gekka no Kenshi, Matrimelee / Shin Gouketsuji Ichizoku Toukon (NGM-2660 ~ NGH-2660, Money Puzzle Exchanger / Money Idol Exchanger, Metal Slug X - Super Vehicle-001 (NGM-2500 ~ NGH-2500), Neo-Geo Cup '98 - The Road to the Victory, Puzzle Bobble 2 / Bust-A-Move Again (Neo-Geo), Puzzle Bobble / Bust-A-Move (Neo-Geo, NGM-083), Real Bout Fatal Fury / Real Bout Garou Densetsu (NGM-095 ~ NGH-09, Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu, Samurai Shodown V Special / Samurai Spirits Zero Special (NGM-272, Samurai Shodown / Samurai Spirits (NGM-045), Samurai Shodown III / Samurai Spirits - Zankurou Musouken (NGM-08, Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakus, Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 1), Savage Reign / Fu'un Mokushiroku - Kakutou Sousei, Super Dodge Ball / Kunio no Nekketsu Toukyuu Densetsu, Sengoku / Sengoku Denshou (NGM-017 ~ NGH-017), Super Sidekicks 3 - The Next Glory / Tokuten Ou 3 - Eikou e no Mi, Stakes Winner / Stakes Winner - GI Kinzen Seiha e no Michi, Street Hoop / Street Slam / Dunk Dream (DEM-004 ~ DEH-004), SNK vs. Capcom - SVC Chaos (NGM-2690 ~ NGH-2690), Armed Police Batrider (Europe) (Fri Feb 13 1998), Battle Bakraid - Unlimited Version (USA) (Tue Jun 8 1999), Gunforce - Battle Fire Engulfed Terror Island (World), Ketsui: Kizuna Jigoku Tachi (2003/01/01. Show all files, Uploaded by And your now adapting them to display within the screen (ie. The pack does contain a lot of the artwork in your packs and from the unified Mame Bezel packs on Emumovies but I have tried to fill in the blanks for obscure games - although original artwork is a problem. Artwork location is configured in the mame.ini, rompath /home/arcade/zroms;/home/arcade/zsystem, samplepath /home/arcade/zsamples, artpath /home/arcade/zartwork, ctrlrpath $HOME/.mame/ctrlr, inipath $HOME/.mame/ini, If your using windows, They will be C:\folders. Thanks Brad. Important Update as of January 2021: updated all lay files to new format; clean-up of all bezels completed; screen mask to all bezels added; screen bezels added to selected artwork (e.g. General MAME Artwork's Single download page (Right click the link and choose Save Target As.) In some cases (e.g. This is a great site but it looks like. These Bezel packs have been created for use with a 16:9 screen only, If you want to use them with a different aspect ratio screen you will have to modify them to suit. This is a ZIP package compiled by The Bezel Project for use with their automatic downloader/installer. comment. Please (4) I manually smoothened the screen borders - a lot of work, completed for all bezels here. SKU:AC6050500. Please note that if the Mesen Bezel pack fails to load the .ahk files with the an error mentioning a problem with: "GUI_Overlay:Destroy" you may need to update Autohotkey. Wow. As always What do you think about updating your first post with all the packs you make?