Great Swords are at the lower scale of damage over time and has a lower rate of TP gain over time (i.e. Now, since Dark Knight is about as frail as a Black Mage but with metal armor, I dont suggest you use this after about Lv.15 unless its really necessary. and second ring, respectively, but can be done on any other slots that won't Maybe your LS will have some use for this sub, but I've been playing on Eden for a long time now and have used this playstyle almost never. The Ultimate skillchains make this the best scythe in the game. Dark Knight is a greatsword-swinging tank job with a focus on resource management, burst damage, and proper application of frequent, short-duration defensive cooldowns. Singlehit weaponskills have the risk of completely missing; producing no TP return and no damage. GCDs over the whole fight vs 2.45. In fact, try picking up a Republic Subligar for Lv.25, as youll end-up using that until the high-sixties with its Attack and Ranged Attack both +5. FFXIclopedia is a FANDOM Games Community. Anyway, in these levels, youll be doing mostly the same things. mainly for those already accustomed to playing at faster speeds and who are less The reason being, it doesnt add anything to your overall damage over time or anything else for that matter. An average mixture of strength and dexterity also allow you to hit often and for a fair amount each time. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Drain II (62): Drain II acts like drain, but with a twist! FINAL Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped): Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped). a 2.45 GCD rather than 2.50. Also make sure to look me up on twitter and other social media for other final fantasy 11 related stuff.Thanks again and Ill see you guys in Vana'diel!Peace out Riki/Datsik Next are your AF hands, which are pretty decent. Hidden Bonus: Increases physical accuracy too. Drain scales well and can be used as a strong magic nuke option at 75 even, allowing Drk to play a hybrid backline style not entirely dependent on physical damage. offensive cooldowns rolling exactly as they become available. The only downside is that it doubles your recasting time for all spells, so turn it off before using any spell. Is an extremely useful and underrated support job. linked below. For those wishing to run 2.50. These three specific GCD speeds are chosen because they align well with 60- melding menu. This scythe is just super easy, super good, and not beatable by current Eden scythes not named Apocalypse. With average strength, a Mithras damage is high up there too. This set replaces five Direct Hit X materia with Skill Speed in order to melding menu. I haven't played with some of them, but I've heard/talked about the strengths/weaknesses of each many times. Whatever you do, dont use your Chaosbringer weapon that you get from finishing Dark Knight. Which Set to Use. If you want to lower the recast you can use items like Homam and Dusk which have combination high HP and haste, plus save you a bit of inventory. Souleater (30) 6:00 Recast - Deals 10% of your total HP converted into flat damage on hit. This is good sometimes, and literally useless sometimes, and deciding between this and Last Resort Recast is a challenge all Dark Knight's face. You do not have the skill ranks that Warrior does to make this viable. Determination. It will then say Additional Effect: 100 HP drained from the Target. It won't actually drain the target's HP, but you will restore your own. With Haste on, you can attack a lot too. Just check the set I posted a while back. Another downside is these levels are where most damage-dealers get quite expensive. Contents 1 Notes 2 Dark Knight Equipment Chart Notes but if you really want to just flex this is the go to. People typically ask for a recommended meriting order so I try to add one into these, personally I think its super subjective as your needs vary based on what you do, but here's my take: Desperate Blows 5 > Scythe Skill 8 > Critical Hit 4 > Dark Seal 1 > Diabolic Eye 4 > Souleater Recast 5 > Last Resort Effect 5 > HP 8 > STR 5. I use 4/5 sakpatas in my hybrid. The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. If you do not have a Bozjan resistance relic weapon, simply use any weapon Check the later pages for the guides in the ffxiah forums. and Minimum IL options enabled. Soloing these levels is quite annoying, even for a melee job. melding menu. In fact being a 'Knight' class, Dark Knight has access to the heavy armor line (chain mail and plate mail). Does anyone have a set for these club WS's? The two-handed Great Axes have an amazing damage over time, and get some pretty cool weapon skills. Weapon Grade: A- There are three very useful types of bolts you can, and should use. We know that eventually Eden has plans to add Nyzul Isle, Salvage, Einherjar, Zeni NMs, and Dreamland Dynamis at some point. DRK_2022_Guide_V2 (1).docx. Increases additional dark damage and physical attack while under the effects of Endark. re-allocating stats on the relic to switch between them. For every HP drain II returns over your max HP, it will temporarily increase your max HP for 1 minute. Direct Hit, and two Direct Hit IX replaced with Det (or one each of Direct Hit helm. Bam, an almost instant 60% TP right before your eyes! To be clear, this isn't tanking via hitting the mob with your scythe to keep hate while casting shadows - while that play style is valid, it doesn't perform differently than normal play and isn't as effective on most higher-level mobs. clear the savage tier on the first or second week. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. I'm not even a DrK but I just wanted to applaud you for this write-up. The only downside is their low vitality. Great Swords are moderately fast at an average of 420-450 delay. Warrior gives a nice boost to strength and dexterity, plus a trait for defense boost, and one of the most useful damage-dealing job abilities in the game: Berserk. The 2.40 prog set doesn't lose as much compared to the slower sets as the However, you make up for it by having a decent amount of agility, and the highest vitality in the game, making you by far the most survivable of all Dark Knights. TP sets should be able to work with /WAR as well. In the current meta game, where BLM and SMN are kings of DD for most events, PLD still has a place in almost all content endgame. Macro the Dexterity rings for melee then swap for Strength during a weaponskill. At least until Lv.30 and higher, then it becomes a bit more useful. 1. Waist Piece. Ambu/Escha/+2 AF is the general area of gear I'm working with atm. Just wondering if there are any updated gear guides for 2020? Remember, it wont work unless the monster actually has TP. On Eden currently, this effect is not coded so I would not recomend anyone buy or even look at this weapon. This is also true of multihit weaponskills, but far less likely. Ground Strike is very fearsome at 300% TP and with the Thief subjob, in fact both of the principle weaponskills of Great Sword stack with Sneak Attack fearsomely. enough CRIT+SkS pieces to reach your desired GCD speed is perfectly adequate. Gaude1 . Alternatively, simply replace one Critical Hit with Determination in It is not the main recommended set as a result, It reads like a seasoned veteran gently mentoring you. Flamma Ring is a good choice instead of Rajas as well. Spiral Hell is very potent when using the Thief subjob. Once youve defeated it, touch the??? I dont play enough to have a linkshell right now. more than 184 points into each substat for optimum efficiency. Because of the short uptime periods in DSR, this set will only gain a handful For a better experience, please enable JavaScript in your browser before proceeding. This is a strange 2-hour ability to be honest, it's pretty weak for normal play just allowing you some cheeky healing every time you hit that is very unlikely to save you from death. Dark knight beginner's guide finally out! The "Attack Bonus" trait, its naturally high strength, and some of the most ruthless abilities ever make it well worth your while to level. Muted Soul - This merit gives you -10 enmity when Souleater is up per level. Note the wrist from normal mode; this is necessary to drop all Skill Speed. multiple early tier clears and top parses under his belt. a cost of about 0.3% DPS output but adds some wiggle room in execution. "Glass Cannons" is the polar opposite of Paladin. performance. Even so, its not all that good. This set is recommended along with the 2.50 set and has the best This is popular to use with Drain II ensuring you get a unresisted HP boost before you go out to Souleater something. Having some trouble with my Entropy set atm. Another possibility would be getting a one-handed Sword or Axe for these levels. Meaning if you have a Ninja tank and are otherwise scared to even lift a finger, subbing Thief can pour all that enormous enmity on the Ninja, not only letting you deal all that damage, but even more later, since his or her hate threshold will be immediately increased. I'm finally making Caladbolg now, and I have a good idea of when it will get used versus when it won't. But it's easy to find out what people think about it .. it's a glorified skillchain machine. Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. This is the best sub job for all levels of zerging because the haste only gets better the more you have, and in zerg situations you are at very high haste levels to begin with. i've been playing sam but havent been enjoying it as much as i used to. Absorb-STR (Or any stat) (31-43): These are very situational spells that allow you to steal a mob's stats and apply them to yourself. With the introduction of the Haste cap all the information that was in this section became obsolete and a lot of the fun nuance in zerging removed. Dark Seal - Pretty good one point wonder, this works much like Elemental Seal where it gives you massive magic accuracy bonuses when casting 1 dark magic spell. Red Curry - One of the very few attack+150 foods. Plus, high dexterity and agility mean you can hit more and dodge more if the need arises. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide, VI-2. How do other DRKs handle Sheol C mobs that resist slashing? The DPS requirement for the encounter is much easier to Notable Weaponskills: Rampage (DRK level 56). Thank you in advance and again sorry if its been discussed before. FINAL FANTASY is a . This set is used against mobs you specifically know will use fire spells/abilities, with this set and some buffs like Barfire/Fire Carol you can reduce the incoming damage to nearly 0. And thanks! Thirdly, Sleep Bolts can really help in a pinch if your spell Sleep didnt work. On the bright side, like most other damage-dealers, you can solo, or do Besieged and Campaign to get some experience. With Souleater up you would usually lose 12% of your HP with every auto attack, but when paired with Blood Weapon you will heal all of that HP back making it do no damage to you (this does not work on WSes). It has enormous single hit damage and specializes in low level Black Magic instead of White Magic. Should probably have one for pulling in case you have to anyway. Plus, it allows you to possibly counter. Per attack, you can deal up to about 1600 damage. Ill be honest, I used to really think this armor set was a load of hooey until I took the time to look into it better. Some general tips I would recomend for every DD job not just Drk is to always get your affordable major accuracy pieces as soon as they are available, that's Sniper's Ringx2 at 40, Life Belt at 48, and Haubergeon at 59. This is the sub you want to have, it may not always be the right choice because Ninja sub offers significantly stronger defenses, but if you can you should sub Samurai. by the community as UWU. Judgment is superior to Black Halo, so yeah. Currently Maintained DPS Spreadsheets: Asura.Chiaia: 2: . Enjoy! Using Last Resort, Sneak Attack, Trick Attack, Souleater, and then Guillotine can deal some absolutely ludicrous amounts of damage, and give it ALL to the person in front of you. It can also be played as a tank at end game levels, relying on spells to generate aggro and mitigating damage with dread spikes, drains, and utsusemi. Caladbolg. Nice job on the guide! Offline. loses around 1.5% total damage output compared to the other sets. Aeonic Im working on lionheart for my runefencer. Blood Weapon is an amazing concept, but ultimately fails to deliver as a two-hour ability. enjoys progging, optimizing, and instructing others on the job, and has Pretty much only used for Ouryu but absolutely amazing for that fight. General substat priority is followed with the exception of two Direct Hit melds Your first step to get your Raven Scythe is to go to Bastoks Metalworks and talk to Raibaht in Cids lab. Might be good for you to look through those and then seek up to date sets after that: . Honorable mention for Raetic Algol if you can find one on AH. I should preface this by saying that category 1 is a mess of a category, and is still highly debated by Dark Knights in discord channels and forums everywhere. resistance relic offer customizable substats and can be significant boosts to The Dragonsong's Reprise (DSU/DSR) Sets, 8. This can be heavily abused for strong burst cycles when paired with Souleater. be done on any other slots that won't overcap on the chosen substat as a result, From here, you must travel all the way to Windurst Waters and talk to Cochal-Monchal at F-8. Again, youll be hard-pressed finding parties, but now youll be even better in them. the exact pieces used are just examples; any gear above the optimal sync In a pinch Dark Knight can even be a ghetto backline job, using absorbs, drains, aspirs, and stuns to do moderate amounts of damage and utility against mobs that dont particularly take physical damage. Arcane Circle (5) 10:00 Recast - Increases resistance to arcana. Drain II at Lv.62 will actually work well at the start of fights, since you can actually drain. Starting with your AF boots at Lv.52, the only good thing about them is the Mind stat. Dark Knight Tank in Final Fantasy XIV: Endwalker (Patch Lot to digest here, but I appreciate that level of detail very much. You do not have the skill ranks that Warrior does to make this viable. Available after completing the Blade of Darkness. This is the #1 utility ability that Drk has access to, you can stun giant -aga spells, pecking flurries, lock a mob down so it doesn't Mijin Gakure or Astral Flow, or just stun to let someone get shadows up. 2.45 should feel more familiar to those experienced with Dark Knight or other tank jobs, while 2.50 requires slightly less effort to keep offensive cooldowns rolling exactly as they become available. and our Thanks Carrot, that is helpful. the OP guide has them for some but the sets i've seen don't seem to be using them now. Plus 100 more through Souleater. Twitch: https://www.twitch.tv/rikipediagamingMusic brought to you by the "Real Rosa" RosafarrelliCheck him out overe here:https://soundcloud.com/artfagsThis . These are shown on the weapon and rings, It could also evoke memories of that one Dark Knight you partied with that just couldnt control his Souleater usage and constantly killed himself. You might be asking why?, and the answer is Guillotine damage. Busy at the moment, maybe tomorrow afternoon. and 120-second cooldowns and should minimize rotational drift. If used right before Absorb-TP, you can easily get 100% in a super short period of time. Damage output is near-identical to the 2.50 Absorb-TP (45): This is a a fun spell, it allows you to steal TP from the enemy and give it to yourself. Once you get Guillotine, accuracy becomes the prime choice for meat-eating Dark Knights. Third Eye, acquired at Lv.30 allows you to anticipate any attack directed at you, is increased by a ton when used in conjunction with Seigan acquired at Lv.70. All FFXI content and images . JavaScript is disabled. The spell only lasts 1 minute, so it can be frustrating to use, but when timed correctly is exceptionally rewarding. result, indicated by red text in the melding menu. A Dark Knight without any Haste equipment and Str/Acc for weapon skill will deal as low as 50% the damage of a fairly well equipped Dark Knight with at least 15% haste in his equipment set. A guide for the content can be found links below. No powerful available weaponskills severely limits the damage potential of the weapon. CE stands for Cumulative Enmity, this is enmity that doesn't degrade over time and you can only lose by taking damage, hate resetting moves, losing shadows, or being enfeebled. That says it all. I have been doing RoE stuff and I'm following a guide to get 119 gear. about ~0.4% DPS output but adds some wiggle room in execution. Dark Knight excels in two types of weapons: Great Swords and Scythes. Maybe. Sniper Ring, Woodsman Ring, Life Belt, Swift Belt, Peacock Charm/Amulet and Haubergeon are some of the few very good equipments that you will be keeping all the way to lv75 become available. Haste is by far the most important stat in the game, especially if you are stacking it on top of other haste gear and buffs, so the DPS increase from +10% alone is absurd. Though if you have decent gear, you can probably tank Lv.10-15. The only "problem" with Samurai sub is that with Hasso or Seigan up you cast 100% slower, but it's easy enough to cancel them before you start a cast. release. Exceptions to the general stat priority are one Critical Hit IX replaced with It's also very useful as a support job for Red Mage in end-game scenarios with Stun. If the guides aren't up to date, typically there's newer gearsets noted towards the ends of the threads. Seeing as you don't get hasso till 50, War is your go to sub from 30-49 if you don't need Ninja for defenses. Does Armadaberk really come ahead in that many situations? If possible, time it between switching targets. Fending, and the helm with an Asphodelos Circlet of Fending. A truly menacing job-race combination. Samurai sub also offers defensively utility in Seigan, which allows you to mitigate most incoming single target attacks. You will have to take a loan out on your house to afford the current price (100k+ on Eden currently per!) What about the club that hits eight times per hit! Is it better to use them seperately and take the lower recast? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Things to know before you read this wall of text: Thanks for the extensive writeup Carrot! This is incredibly impractical for maintaining high damage output. Well, some may argue that if you have spent your gil making a Caladbolg 99 instead of Ragnarok 99 chances are that you aren't intelligent enough to compete with a Borealis/OAT GS DRK. He Please note: This is only a guide. are subject to change as more options are explored and more gear becomes You virtually require Warrior leveled at least a little bit, and you have to kill. This power comes from the spell Utsusemi, both versions of it, which puts a buff on you that absorbs incoming damage. Believe it or not, this sub actually starts to work around Lv.30. Notable Weaponskills: None. DRK is one hellova job to tackle for a guide. Even though youd probably hit for zero damage base, youd still deal 100 damage through Souleater. much easier to meet currently than on release due to potency and system changes, This is a game changer, 10% haste is an unheard of amount of haste on a single item and it allows Dark Knight to effortlesly cap at 25% equipment haste while unequipping pieces of Haste gear for more STR, attack, accuracy, or other stats. Any three melds can be replaced so long as a given This includes daggers, swords, axes, great swords, great axes and scythes. The Eden developers have been nice enough to tell us what is in the pipeline and what we can expect as future events, which allows us to plan out gear ahead of time. If you need more accuracy you can use items like Toreadors Ring and Aces Helm. haha well i'm at work atm and i've yet to unlock it i'm sure i have a decent amount of gear for it from other jobs or can get it atleast. However, there may be differing opinions than those expressed in a guide. This set is intended for compatibility with the UWU set and does not require Support basically. Increases damage, physical attack & physical accuracy by 1. General substat priority is followed with the exception of two Direct Hit melds (Don't) Fear the Reaper: A Dark Knight Guide: Quetzacoatl: 6120: 982748: 3 weeks 4 days. Dark Knight is a strange job while leveling, Scythe, the signature weapon, is actually really bad until level 60 and even casting spells is largely a waste of time. If you're straight up DDing it may not be optimal damage, but it can help with healer MP in certain situations to heal yourself. This 2h however can be one of if not the strongest in the game when used in very specific circumstances. High delay means that a missed swing is very detrimental for TP gain, moreso than missing with a lower delay weapon would be. efficiency. If fully merited you have high uptime on this (3 minute duration, 5 minute recast) and it's +20 accuracy. Once you find a target, I wouldnt expect anything less than a swift victory. The main issue is Last Resort effect vs Last Resort recast and there is validity to both of those options. Just use a Kraken Club and Haste/HP gear. Within the scope of FFXI, DRK is a Heavy DD (because of its use of heavy armor and whose primary weapons are two-handed great swords and scythes). Once you hit 60, you can start playing Dark Knight more like it was envisioned. This is such a strong spell and learning to use it correctly is integral to being a useful Dark Knight. Still, you are much better off with more accuracy (if you are eating meat) since you will certainly deal more damage if you land all the hits or simply more Str if you are munching sushi. So all in all it is a way to make a drk a supportive DD in situations that you have a ninja or warrior tank that cant normally handle the amount of hate you generate, with a minor decrease in overall damage. This is exceptionally useful for boosting the damage of Souleater, in party play you could Drain II the mob before popping souleater for extra bonus HP% damage. In theory this weapon has a lot going for it with tons of passives like an increased Critical Hit Rate, increased Critical Hit Damage, fast swing speed, bonus accuracy, all sorts of things. threshold with the same substats can be substituted at no loss. re-allocating stats on the relic to switch between them. with CRIT+DET on it. It's just worded funny. There's some validity to sliding Haste into this set if your using drain on cooldown for damage like against an HNM. Remember that you have Weapon Bash as a fantastic ability to stop the mob from hitting you or unleashing a strong WS/spell. If you can, picking up a crossbow can really help. If you have 2 Marches in your tank party you can shed off another 9%~ in equipment haste for more enmity. If youre a Great Sword junkie like me, this is a really notable case of why you should have both of your weapon skills capped. This guide is written by A Pile of Cats, a Dark Knight enthusiast See the Zerging section for more information on this playstyle. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. The biggest reason for this is the ability Hasso, which is a 100% uptime +10% Haste, +10 Accuracy, and +5 Strength. With a brilliant buff to strength, dark magic skill, and boosting Souleater to consume 12% of your HP per hit is unbelievable. The true use for these spells is on things you can't melee, you can enfeeble a really powerful enemies INT so your Blms can have more accurate nukes, or VIT so your Rngs can hit harder, and so on. Ragnarok suffers from not having a good WS, which is why in later versions of FFXI where it was given a good WS, this relic became the best. You must log in or register to reply here. max-level content as well as suggestions for older ultimate-difficulty Its a cool combo. Summary - The Gear Here is the best defense-wise for your level, the Courage and Balance rings are interchangeable and moreso since DEX+1 = ACC+1 since a previous update. There's a lot of accuracy gear to play with in this set. This is probably the Dark Knight "signature" ability, it allows you to add massive amounts of damage to every swing at the cost of your own HP. RuberCaput 2 yr. ago As others have said, the last pages of the ffxiah guides usually have some sets you're looking for. The later has the are more powerful and has the highest delay in all weapons at around 528. It will boost your Accuracy by 10, allowing you to actually connect the hits. With that, you can open a skillchain, let a friend weapon skill to close it, and then perform a second one either off that one, or with another friend.
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